One of the most confusing aspects of eLearing is that nobody knows what it is.
We do know the "e" doesn't stand for "electronic".
Just taking a Word document or PowerPoint presentation and
doing a "Save as HTML" does NOT mean you have created eLearning.

We're very concerned about an August, 2002 survey from a very respected company.
The survey asked 259 training managers at Fortune 500 firms
what tools they use to create e-learning content.

Top choice was PowerPoint with 66% of responses. Next was Microsoft Word with 63%,
Macromedia's Dreamweaver 61% and Flash 47%. (Respondents could choose more than one.)

If the "e" in eLearning must be defined, it would be closer to use - Evolving or Everywhere or Enhanced

What's the difference? We don't think there is any.

eLearning IS
eLearning IS NOT
Non Linear - Learners determine how, what and when they access information. Linear - Learners must move through presentation in a predetermined sequence.
Dynamic Process - Transformed on demand to in response to learner and environment. Available on demand and just in time. Static Event - Learning is not an event that only happens when scheduled training occurs, it happens continuously.
Learner Controlled - Learner controls their own interaction with the content and presentation. Learner has opportunities for reflection and application. Instructor Controlled - Instructor determines sequence, content, media and timing. An online, synchronous presentation/meeting/course is still instructor controlled so it is NOT eLearning.
Reusable Objects - Content of any media that can be chunked down to the most granular, meaningful level to allow combinations of objects to be assembled and dynamically presented for different environments and functional needs. Learning Objects or Knowledge Objects or Information Objects - By focusing the use of an object for only one enviroment, you remove reusability. This also means that LMS & LCMS's are ineffective platforms to manage the interaction of users and content.
Informal - Recognizes that at least 70% of learning occurs in meetings, in the corridors and breakrooms, through collaboration, in situational communities. Formal - Learning occurs w/o training. Training is not the same as learning.
Platform Independent - can be transformed for presentation on different e in a variety of formats - XML, HTML, DHTML, PDA, etc. Standards - AICC (Don't you just have to ask "Why are we using a standard from an Aviation Industry CBT Committee?) , SCORM - (Sharable Content Object Reference Model)
Knowledge Management - Rich, flexible tools chosen to create, collect and distribute information on demand and contextually to learners, intra and extra organizationally. LMS or LCMS - To manage the administrative and content aspects of training, usually supports a linear presentation of materials.
Communities of Interest - Collaborative, self selecting and organizing groups of individuals that share the same interests. Functional or Departmental - Limited by type of function, title or expertise.
RAD (Rapid Application Development) - Iterative, incremental design process. Define, design, refine processes are integrated and parallel. Continuously refining prototypes allows improvements to be integrated and testing with each iteration. ISD - Linear approach to needs analysis, design and evaluation. Errors are compounded from wrong audience analysis, invalid sample audience, skewed survey results, wrong focus on weaknesses, questionable validity are not discovered until training is delivered.
Multi Channel
Learner <-> Learner, Content <-> Learner,
Expert <-> Learner, Expert <-> Content,
Expert <-> Expert
Single Channel - Trainer to Attendee

BENEFITS